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Install WallpaperMachine

Updated September 27, 2026

WallpaperMachine is a free download for Macs with Apple silicon (M1 or later) running macOS 15 Sequoia or later. It comes as a disk image from the project’s GitHub releases.

Install it

  1. Download WallpaperMachine-1.2.3-arm64.dmg from the latest release on GitHub and open it.
  2. Drag WallpaperMachine onto the Applications folder in the window that opens.
  3. Open WallpaperMachine. The build is ad-hoc signed and not notarized, so macOS stops its first launch: open System Settings → Privacy & Security, click Open Anyway, and confirm.

Keep it in Applications

In-app updates replace a copy in /Applications or ~/Applications, and nowhere else. Launch at login also waits until the app is in Applications. Settings → About shows what changed in the newest release.

The first-run guide

The first time WallpaperMachine opens, a guide fills the window. It has five pages, and every choice can be changed later in Settings:

  1. Language & appearance: System, English or Simplified Chinese; System, Light or Dark.
  2. Steam: browsing is free, and downloading needs a Steam account that owns Wallpaper Engine. Sign in now (Install SteamCMD and sign in, if SteamCMD isn’t there yet) or Skip for now.
  3. Preferences: Launch at login, Pause on battery, Reduced quality on battery, Keep windows in place when clicking the wallpaper, and the experimental Animate lock screen.
  4. Tips: how Discover, downloads and displays work, and what to expect from compatibility.
  5. Start: Browse the Workshop, Import wallpapers, or Start using the app.

The guide shows once. Settings → Library & Steam → Welcome guide → Show again brings it back.

Check the download

Each release carries a checksum file beside the disk image. With both in the same folder, run this in Terminal there:

shasum -a 256 -c WallpaperMachine-1.2.3-arm64.dmg.sha256

It prints OK after the file name when the disk image is intact.

Or build it from the source

The complete source is on GitHub under the GPL-2.0 license. It builds on a Mac with Apple silicon and Xcode 26 (macOS 15.6 or later), with a full Xcode selected with xcode-select and the Homebrew packages listed in the build guide:

python3 scripts/install_ffmpeg.py
python3 scripts/build.py --configuration Release

The app lands in build/Build/Products/Release/WallpaperMachine.app. Scene wallpapers still need the shared resources from a Wallpaper Engine you own.

Common questions

Why does macOS stop the first launch?

The download is ad-hoc signed and not notarized by Apple, so Gatekeeper holds its first launch. Open Anyway in System Settings → Privacy & Security lets it open.

How does it update?

In-app updates come from the project’s GitHub releases and replace the copy in /Applications or ~/Applications; a copy anywhere else isn’t updated.

More guides

  • Wallpaper Engine on a Mac
  • Steam Workshop on a Mac
  • A live wallpaper on your lock screen
  • Wallpapers that move with your music
  • All guides

Made for a more personal Mac.

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